This is my start of a literature review on animation as a tool for Instructional Designers. Adding reviews of articles around the topic of why using animation should be your next instructional design tool. Or put another way, applying animation/video techniques, storytelling and instructional design practices to lesson development.
Key concepts found include: Constructivism, Mayer theories, cognitive load theory (channels, modality), active learning(interactivity) , problem-based learning, engagement, student focus, discovery, analogies, efficiency and efficacy, visual, digital literacy, enrichment, simulation, performance, mental effort, multimodal measurements.
First article is an easy one. Adobe did a study of the GenZ learners and their teachers.
They asked students: How are you more creative?
- Visual skills, access to greater variety of tools, etc. for expression
- social skills, personal branding
- Natural explorers
- access to information and ideas, inclusion
They asked teachers: What are the challenges?
- technological dependence
- independence and logical thinking not adequately developed
One finding: Learn outside of classroom, learn best when creating, more interactive tools
Supporting this is an article out of Durham University
Correspondent Author: Artemis, Kyriakou, Michaella Court 102, Nikou Kavadia 31, 3046, Cyprus, e-mail: email@example.com e-publisher: National Documentation Centre, National Hellenic Research Foundation
Interactions within classroom. Teacher—> student Language of use. And richer interactions. quality interactions and classroom discourse.
Externalizing thinking. formative assessment=interactive, summative=scorin
And from Seoul descriptive questioning: Pandabout: Multimodal Story Learning with Dynamic Memory Construction, Yu-Jung Heo, Eun-Sol Kim, Kyoung-Woon On and Byoung-Tak Zhang, Department of Computer Science and Engineering, Seoul National University:
Three types of questions for animations: 1. story content, 2. visual information, 3. emotional content