Something new being discussed is the effects on social emotional learning.
Bringing Life to Illustration and Illustrating the World in Movement through Visual Literacy
Carpe Pérez, Inmaculada Concepción ; Pedersen, Hanne
Editor: Susana Rams, Inma Carpe, Garcia Rams, Maria Susana
“‘If a picture is worth a thousand words’ as Arthur Brisbane said, journalist of the New York Times in 1911 Fig.1 How many words would equal the hundreds of frames containing in an animation? In this equation as any other, illustration and animation are complex visual expressions, full of shapes considered as symbols, characters of stories, real or fantasies which have strong links that increasingly intermingle thanks to the new technologies and applications that the transmedia world allows. Through visual literacy, either as still images or in movement, we learn to see, to feel and re-think our reality by playing with images, full of emotions. These ones are extremely relevant in the learning process and interpretation of experiences which produce our thoughts and feelings. Emotions affect our decision making, problem solving and focus attention, features which we work on during the creative process of an animated movie or making illustrations. We present animation, including illustration as part of the process, as a social emotional learning tool and media to enhance wellbeing and work neuroplasticity; by means working on aspects from cognitive neuroscience, such as attention, transportation or emotional simulation. There are numerous scientists such as Richard Davidson, Paul Ekman or Dan Siegel, who study the affects of our emotions in our behavior and brain functions; unfortunately there are almost no existing references regarding how the creative process of images or animated movies help our emotional brain to develop and learn to perceive or recreate data. The closest attempts are the studies from professors Uri Hasson, Paul Zack or Je Zacks, who acknowledge the impact of storytelling and live action movies on our brains and behaviors. Thanks to the emerging CrossMedia, Transmedia and Multiplatform; together with books, video games and digital applications; we can easily combine illustration and animation, learning more about their common aspects and differences. Under this perspective it doesn’t seem so different illustrating the animated world, as animating the world that we try to illustrate.”