Fun for students, encourages research

This article explains how to use some free apps and pictures of scientists, authors, historical figures, etc., and have students script information about them.   The free apps allow the recording of the scripts using their own voice or the voice of their choosing and then animating a still photograph so that it appears to be speaking the words.   Students would pick up numerous skills and facts in this assignment and probably have quite a bit of fun.  Engaging way to research and report.

J Microbiol Biol Educ. 2017 Apr; 18(1): 18.1.90.
Published online 2017 Apr 21. doi:  10.1128/jmbe.v18i1.1228
Photo Animation Brings Scientists Back to Life in the Classroom

Animation in Stem courses

This research report is available in full online.
The researchers used a quasi-expermental design with three groups.   They tested for various demographic variables within the groups and there were no differences.  The two experimental groups had significantly higher scores in the subject matter tested.  Nice links to 24 free animations from the North Dakota State University.   The virtual cell animation collection Available to download to mobile devices.  Also downloads with captions are available on the website.
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“The instructional animation used in this study was entitled “ATP Synthase (Gradients)” and is a part of the Virtual Cell Animation Collection (NSF awards: 0086142, 0618766, and 0918955). This set of multimedia resources was developed using the research-based principles of multimedia design (4950), and they are free to use for both instructors and students.  The Virtual Cell Animation Collection currently consists of 24 animations available for either streaming or downloading in multiple formats from the project’s website (http://vcell.ndsu.edu/animations/).
J Microbiol Biol Educ. 2017 Apr; 18(1): 18.1.50.
Published online 2017 Apr 21. doi:  10.1128/jmbe.v18i1.1223
Learning about Chemiosmosis and ATP Synthesis with Animations Outside of the Classroom

Main topic, animation and learning

Good open access article explaining the research on using animations for instruction with significant results in physiology for the experimental groups.  Study took place at an army medical college and used McGraw Hill medical animations.Image 2017-05-18 at 12.35.49 PM

EFFECT OF COMPUTER BASED ANIMATIONS ON LEARNING OF PHYSIOLOGY Muhammad Alamgir Khan, Irfan Shukr, Sohail Sabir*, Khadija Qamar Army Medical College/National University of Medical Sciences (NUMS) Rawalpindi Pakistan

Multimedia plus Flipped Classroom

In a flipped classroom trial, chemistry students passed at at 85% rate as opposed to 35 to 60% rate.  This lectureless hybrid used iClickers for quizzing during the class portion and used “a set of short instructor-made videos, podcasts, an online homework system and  WordPress website. …They found that students watched videos multiple times and even rewound and slowed the speed in order to master the relevant points.”

https://www.insidehighered.com/digital-learning/article/2017/05/10/trial-and-error-lehman-and-hunter-colleges-boost-chemistry?utm_source=Inside+Higher+Ed&utm_campaign=05719427cb-IDL20170419&utm_medium=email&utm_term=0_1fcbc04421-05719427cb-198669569&mc_cid=05719427cb&mc_eid=86c8d61bb0

Some WOWs here for the animators learning about cultural considerations

3D Animation for Transferring Technology to the Community in Rural, International Journal of Knowledge Engineering, Vol. 2, No. 4, December 2016, Ambar Yoganingrum, Wahyoe Soeprihantoro, Agusto W. Martosudirdjo, and Ira Maryati

Not only does the animation help the rural communities learn how to make devices that can help in their daily lives, but the animators and researchers took the time to adapt the users’ needs and the users’ language to the animation.

“This research aims to analyze the usage of 3D animation for transferring technology to the rural community as well remote area. The technology in this research is an appropriate technology consisting of solar drying cabinet (SDC) and sealer as well as reservoir. Meanwhile the community is people who live in Tanjung Batang Island, a small Island in Indonesia. Interview and observation are employed in data collection. The result shows that the content of the media has to be revised by using local terms as well as more focused and detailed. The conclusion is that 3D animation could be a prospective media for transferring technology to the rural community without assistance.”