Critiques on use of mobile apps and animations for learning

Some of the research on the use of mobile apps and animations for learning shows no difference in performance, some show increased learning and some are not so sure that learning might be declining. This is nice review of various studies which also wishes to pinpoint the differences and compare not only the studies but the applications. “The ultimate goal is to provide guidelines that will help educators better identify those apps, animations, or other instructional technologies that will be most beneficial in terms of encouraging deep student understanding of course material.”

Holden, Mark and Twyman, Alexandra () “Apps and Animations: Choosing Web-based Demonstrations to Support Student
Learning,” Teaching Innovation Projects: Vol. 7 : Iss. 1 , Article 4.
Available at: http://ir.lib.uwo.ca/tips/vol7/iss1/4

http://ir.lib.uwo.ca/cgi/viewcontent.cgi?article=1069&context=tips

Some questions about “learning” outcomes

In the following thesis the author investigated the effects of using tablets on learning.  The important take away from this study is that the researcher found no effect on success rate nor on grades.  However, the students using tablet learning devices were able to display other types of learning and its effects.  Most notably the students who used tablets conducted independent research, shared their ideas with peers and in the opinion of the researcher created new knowledge.  Specifically, users reported that the tablets’ portability and storage capacity for resources enhanced usage outside the classroom and enabled communications and information sharing with peers.   Such learning outcomes are not part of standardized testing and not always included as a grading criteria but are extremely desired in the work place.

tableB

EFFECTIVENESS OF TABLET LEARNING DEVICES IN ONLINE AND BLENDED COURSES AT THE UNIVERSITY OF THE SOUTH PACIFIC by Pritika Reddy, University of South Pacific

“Interestingly, the tablet devices did not have any effect on the success rate and quality of the student grades for the respective courses they were enrolled in. The study also showed that the tablet devices were a good sharing and knowledge creating tool as the devices enabled students to conduct independent research, share ideas with peers and create new form of knowledge from the concepts they learnt.”

 

http://digilib.library.usp.ac.fj/gsdl/collect/usplibr1/index/assoc/HASH01b9.dir/doc.pdf

Healthcare informatics taking big steps in use of media, including animation, for learning

Innovations in Health Education: Digital Media and Its Capacity for Front-Line Health Worker Training, Kunal D. Patel and Tom O’Callaghan, in Global Health Informatics: Principles of eHealth and mHealth to Improve Quality of Care, Eds. Leo Anthony G. Celi, Hamish S.F. Fraser, Vipan Nikore, Juan Sebastian Osorio, and Kenneth Paik, 2017, MIT Press

The major takeaways covered in this book chapter include findings that the authors state are:

  • Digital media can lower costs, improve efficiency, and introduce peer-to-peer learning for health worker training
  • Visuals and animation alongside text can dramatically improve training outcomes as well as overcome barriers such as disability
  • Deployment of digital training and online learning can be rapid and provide a platform for learning surveillance.
  • (p. 389)

    20 Warning Signs That you are Behind the Times with Instructional Uses of Technology

    20 Warning Signs That you are Behind the Times with Instructional Uses of Technology.

    Some are funny but most are serious.   As an instructor with students from undergrad through doctoral I will take this seriously.  Luckily the schools for whom I teach are in favor of the use of social media.  My latest venture with Twitter and my doctoral mentees was a great success and I garnered some useful information and contacts for me as both an instructor and mentor.   Guess I am just a social media freak.

    Cable TV bankrupt by 2014?

    Just read the prediction that Comcast could be bankrupt by 2014 (this in a financial article about current trends).  Of course people have predicted the death of mainframes for a long time and it still has not taken place.   The same financial article said that the physical infrastructure for phones is not being maintained.  So where does this lead?  Is it like letting your roads go?  Yes, everyone is thinking wireless and internet.  But that is only part of the system.  Wireless  is still dependent on physical connections.  In your home, your internet is running off a router that is connected to something, right?   Maybe I will not have to worry about the phone line in my house that is part of the connection for my router, but then what?  The phone line from my condo unit needs to connect to the underground wires and they connect to a trunk line, maybe?   Or perhaps they set up big microwave lines that are much cheaper than copper.  How many satellites are up in the stratosphere?  They are being maintained.   In any case I think these predictions are premature.   Just interested because I am a cable cutter.   No cable TV.  Wouldn’t mind having local stations, but that is a lot of work and inefficient in the system as it exists.  (with  Terry R. Armstrong, breakfast conversation, November 19, 2013)

    One Tablet per Child and Matching Job Availability to Course Requirements

    Ordered my one tablet per child from Walmart.  It will ship about August 7.  Plan to do some experimenting and then find out if available in Spanish.

    Been seeing a lot of available jobs at Ford Motor for human factors design experts and usability design and development engineers.  So I posted some of the requirements to my CS820 course announcements.   Those job requirements are pretty well matching the CS820 course objectives.   For example:  Job Duties

    Conceptualize and design exceptional innovative visual design for the UI of Ford and Lincoln vehicles

    Participate in research and synthesize findings into actionable insights

    Modeling information structures, screen layouts, screen flows and other UI attributes

    Developing matrices, frameworks and models that clearly illustrate the user experience story

    Conceptualize, iterate and prototype next-gen interactive vehicle experiences

    Design a intuitive user interface design and develop the same in HTML

    Handle the UI requirements form the customer directly

    Architect the UI, based on the requirements

    Translating the requirements to wireframes

    Discuss Ideas with client, incorporate the same in wireframes

    Convert the wireframes to Rich Graphical designs

    Develop Wire frames and Rich graphics for Desktop, Tablets and Mobile devices